#include "stdafx.h"
#include "GameStateMgr.h"
#include "WeakRescurtState.h"

CWeakRescurtState::CWeakRescurtState()
{
    Name = _T("CWeakRescurtState");
}

void CWeakRescurtState::Reset()
{
}

void CWeakRescurtState::DoAction()
{

}